AI Insights · Timothy · September 2022
Top 5 Hybridcasual Games on iOS in Sweden for Q3 2022
In Q3 2022, the top 5 hybridcasual games in Sweden on iOS showed varied performance in downloads, revenue, and active users. Detailed insights reveal the trends and growth patterns of these popular games.
The third quarter of 2022 saw significant activity in the hybridcasual gaming sector on iOS in Sweden. Here's a look at the performance of the top 5 games according to data from Sensor Tower.
Stumble Guys
From Scopely, Inc., this game experienced a substantial rise in weekly revenue, starting at around $1.7K at the end of June and peaking at nearly $24.5K by the end of September. Weekly downloads followed an upward trajectory, growing from approximately 6.8K to 18.6K within the same period. Active users saw a consistent increase, starting at 22K in late June and reaching around 135.5K by the end of September.
Zen Match - Relaxing Puzzle
Moon Active's title had varied weekly revenue, starting at roughly $8.9K and then fluctuating to around $6.3K by the end of September. Weekly downloads showed minor fluctuations, beginning at about 1K and ending at approximately 1.6K. Active users saw a slight decline from 19.4K in late June to about 16.8K towards the end of the quarter.
Rush Royale: Tower Defense TD
Published by MY.GAMES B.V., the game maintained a relatively steady weekly revenue, starting at around $5.4K in late June and ending with a significant drop to approximately $1.3K by the end of September. Weekly downloads were relatively low, beginning at around 1.1K and dropping dramatically to just 65 by the end of the quarter. Active users saw a minor decline from 8.9K to about 7.1K during this period.
Survivor!.io
HABBY's game showed promising growth, with weekly revenue increasing from approximately $4.2K in early August to around $10K by the end of September. Weekly downloads began at around 15.9K and ended at about 5.2K. Active users saw a significant rise from 9.8K to approximately 20.2K throughout this period.
Archero
Another title from HABBY, this game saw a decline in weekly revenue from about $5.5K in late June to approximately $4.3K by the end of September. Weekly downloads remained relatively stable, fluctuating around the 200-500 mark. Active users also saw a minor drop from about 4.4K to around 3.5K over the quarter.
These insights highlight the varied performance of hybridcasual games in Sweden. For more detailed analytics and insights, visit Sensor Tower.